![]() After all, these are temporaries, and world designs are likely to change after they've work into a playable prototype. And I don't feel this sort of encumbrance when doing 2D sketches and tilemaps. Some people might enjoy using 3D modeling tools, but I personally find them too involved and time-consuming. The particulars will be better sorted out when I actually feel like crafting a complete map. I've occasionally found myself just plotting out an area in ASCII art. If I'm not in a terribly visual mood, I might even just open up a plain-text editor and describe an area in writing. Sometimes, I'll open up a map editor like tiled (or sometimes other poorly-written editors that have lots bugs and I wouldn't recommend to anyone like maped3 but which I have great familiarity with) and use some placeholder tile art, which I gradually refine into a real map with useful tiles (not as useful for more involved maps that are not 2D, however - but might be a starting point to get a rough layout). Other times (especially when I want to share my designs over IM), I end up doodling in a paint program. Sometimes I'll do pen-and-paper sketches. Personally, I find that tool to use varies on my mood. But I'll share what worked for me (your mileage may vary). You should really just experiment with different tools. ![]() I don't focus on getting anything perfect, because frankly someone can do it better and speed / execution of concept in prototyping are my goals.Īnd that is my path from Sketching -> Prototyping.Īs with most design-related things, I would argue that there is no "best way" to design maps either. So whomever is doing the terrain gets those files, and I start making quick proto-models in sketchup. What is frill (just pretty & terrain) and what is important (stuff I want to test).What needs improving / can be expanded for dramatic effect.It lets them plot places of interest and comment them.įrom there, I take out my tablet and draw my own notes over the map (in art-editing tool of choice).(if they spend more than a few seconds working with it) I like this the most, because if they mess up Ctrl+Z is handy.I like this, more than letting them just turn in pencil / pen sketches for a number of reasons. I give them a nice entry tool to use, something that allows them to convey their ideas to me in something other than endless paragraphs. If I am working with a writer, or someone who would intimately know more about how the world should be put together than me. ![]() The process I like most goes a bit like this: It depends on how many levels you have between initial concept and final map rendering.
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